Tempest Magician
DARK 6

Tempest Magician

  • ATK:
  • 2200

  • DEF:
  • 1400

  • View:
  • 5362




1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Feb 14, 2026
43± 7/ 100
Power Score
Intrinsic 48
Deck 49

Tempest Magician — Power Evaluation

Final Score: 43 ± 7 · Confidence: Medium

  • Intrinsic: 48.5 · Deck: 48.6 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Combo enabler, Material body

Why it scores here

Tempest Magician converts Spell Counters and spare hand cards into burn damage (500 per removed counter), making it a Spell Counter payoff/finisher rather than a value engine; its Synchro Summon even places the first counter for free. It is only reachable through a Tuner plus a non-Tuner Spellcaster, offers the opponent zero disruption, and pays N cards from hand for 500N damage, so its economy and interaction axes stay low. The 2200 ATK body and Spellcaster typing earned essentially no points here: what matters is that the card is illegal in every listed format (0 legal copies in TCG, OCG and Master Duel) and has no recorded combo appearances to confirm a real conversion line. The 171 recorded decks run it as a 1-of Extra Deck option (avg 1.04 copies, 48% Lightsworn, 10.5% Endymion), which confirms reachability in Spellcaster-heavy builds but not strength.

Axis scores

Axis Score Evidence
Accessibility 55 It is a 1-of Extra Deck card in 171 recorded decks (avg 1.04 copies; 48% Lightsworn, 10.5% Endymion), but it requires a Tuner plus a non-Tuner Spellcaster and records 0 combo appearances (observed).
Combo & Conversion 52 On Synchro Summon it places 1 Spell Counter, and once per turn each discarded card adds another 500-damage unit, so it converts an existing Spell Counter/hand supply into burn rather than starting a line by itself (inferred).
Resource Economy 40 Its once-per-turn discard loop is a straight card-for-damage trade (N cards = 500N damage) that returns no card advantage (verified).
Effect & Interaction 25 The card provides no negation, removal or disruption of any kind - only burn damage to the opponent (verified).
Material Utility 55 As a Level 6 DARK Spellcaster Synchro with 2200 ATK it is a usable ladder body for larger Synchro plays and does not lock its own use as material, provided the Spellcaster non-Tuner requirement was met (inferred).
Resilience & Flexibility 30 It has no protection, a 1400 DEF body, a once-per-turn burn, and a single negate on the Synchro Summon or the damage effect ends the plan (inferred).
Deck-Building Efficiency 50 It costs only one Extra Deck slot with no main-deck garnet, but it forces a Spellcaster non-Tuner into the Synchro line and is close to blank when no counters are available (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Combo enabler. Intrinsic ≈ 48.5, Deck ≈ 48.6, Meta = provisional. Modifiers: Illegal in all listed formats (-6). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts Spell Counters into a scalable burn finisher (500 damage per removed counter) with no attack required.
  • Places 1 Spell Counter for free on its own Synchro Summon, so the burn loop starts the turn it lands.
  • Level 6 DARK Spellcaster Synchro body that can be laddered into larger Synchro plays and synergises with Spell Counter engines.
  • Cheap Extra Deck slot: one copy covers the role with no main-deck garnet.

Weaknesses

  • Illegal in every listed format (0 legal copies in TCG, OCG and Master Duel).
  • Requires 1 Tuner plus a non-Tuner Spellcaster, restricting which decks can summon it at all.
  • Its discard loop trades hand cards for damage at a flat rate, returning no card advantage.
  • Provides no negation, removal or any other interaction with the opponent.
  • Fragile: no protection, and negating either the Synchro Summon or the burn effect ends the plan.
  • No recorded combo or guide evidence confirms an actual end-board conversion.

Counters / choke points

  • Negating the Synchro Summon or the burn effect (generic monster/effect negation) removes the damage payoff.
  • Effects that remove Spell Counters from the field deny the fuel for the burn.
  • Hand disruption that strips spare cards reduces the number of counters the discard loop can create.
  • The 2200 ATK / 1400 DEF body is easy to out by battle once the burn plan fails.

Best use

Extra Deck burn payoff / late-game finisher. Decks: Lightsworn (Spellcaster-heavy Tuner builds), Endymion / Spell Counter, Generic Synchro Spellcaster toolbox. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: '1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters'.; Card text: on Synchro Summon place 1 Spell Counter on it.; Card text: once per turn, discard any number of cards to place 1 Spell Counter on a monster you control for each card discarded.; Card text: remove all Spell Counters on the field to inflict 500 damage per removed counter.; Stats: Level 6, DARK, Spellcaster, 2200 ATK / 1400 DEF, Synchro Monster.; legal copies is 0 in TCG, OCG and Master Duel.
  • Observed: 171 recorded decks run it, 171 in the main deck, average 1.04 copies (166 decks at 1 copy).; Archetype spread: Lightsworn 48%, Endymion 10.5%, plus 30 other archetypes (32 distinct).; combo data records 0 appearances out of 0 tracked combos, and 0% as starter, material or payoff.; Guides evidence is empty (0 guides) and the card is not a tracked Top Card.
  • Inferred: Its practical role is a Spell Counter burn payoff/finisher rather than a starter, since the burn requires counters already on field or cards to discard.; Reachability depends on assembling a Tuner with a Spellcaster non-Tuner, which limits it to Spellcaster-heavy Synchro builds.; Its 2200 ATK body can still be used as Synchro material for larger monsters when its effect is blanked, because the card imposes no lock on being used as material.
  • Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only deck sample contains legacy-era partners (Heavy Storm, Goyo Guardian) and no dated metagame snapshot is supplied, so Deck/Meta context is provisional no end-board or power-index data to confirm how often the card actually appears in finished boards











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